Hey, Good Game

Waffle: How this game reached 500k daily players

9 snips
Apr 16, 2024
Guest James Robinson, founder of Wafflegame.net, talks about Waffle's success with 500k daily players, game design, user feedback, human-centric approach, accidental success, future plans, engaging community, game crossovers, trademarks, monetization, and challenges in game development.
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ANECDOTE

Early Programming

  • James's father introduced him to programming with BASIC on a Commodore 64 at a young age.
  • He created a simple but popular game on a Scion organizer that classmates played.
INSIGHT

Imposter Syndrome

  • James felt like an imposter in the games industry, despite always wanting to create games.
  • Waffle, built with familiar web technologies, was his first fully completed game.
ANECDOTE

Waffle's Origin

  • The idea for Waffle came while doing dishes, sparked by Wordle's luck-based nature.
  • Initial design involved a 4x4 grid, which proved too difficult, leading to the 5x5 waffle grid.
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