

Waffle: How this game reached 500k daily players
9 snips Apr 16, 2024
Guest James Robinson, founder of Wafflegame.net, talks about Waffle's success with 500k daily players, game design, user feedback, human-centric approach, accidental success, future plans, engaging community, game crossovers, trademarks, monetization, and challenges in game development.
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Early Programming
- James's father introduced him to programming with BASIC on a Commodore 64 at a young age.
- He created a simple but popular game on a Scion organizer that classmates played.
Imposter Syndrome
- James felt like an imposter in the games industry, despite always wanting to create games.
- Waffle, built with familiar web technologies, was his first fully completed game.
Waffle's Origin
- The idea for Waffle came while doing dishes, sparked by Wordle's luck-based nature.
- Initial design involved a 4x4 grid, which proved too difficult, leading to the 5x5 waffle grid.