

Alan Tudyk and Margit Pfeiffer Interviews (ANDOR)
Jun 17, 2025
In this conversation, Margit Pfeiffer, the Supervising Sound Editor on ANDOR, dives into the intricacies of sound design, particularly how she constructs vocals and layers sounds to create immersive experiences on planets like Ghorman. Actor Alan Tudyk shares his journey back into the role of K-2SO, reflecting on his experiences from Rogue One. They discuss the contrasting approaches to storytelling in ANDOR and Rogue One, and Alan reveals what he loves most about his character's development and the blend of humor and emotion that defines K-2SO.
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Balancing Tradition with Innovation
- Star Wars sound design balances honoring original sounds with innovation for new planets.
- The Gore language uses French phonetics to create a unique auditory identity for Gorman.
Crafting Auditory Scene Layers
- Use loop group and ADR to create layered human elements and crowds realistically.
- Balance music and sound effects to lead the audience's emotion through scenes.
Building Sound Tension Gradually
- Build sound intensity incrementally to match emotional shifts in scenes.
- Use audio positioning and effects to distinguish locations and enhance storytelling.