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Remap Radio

Remap Interview: Immortals of Aveum’s Bret Robbins

Jan 29, 2024
Bret Robbins, CEO of Ascendant Studios and former creative director for Dead Space, talks about the challenges of launching 'Immortals of Aveum', establishing a war room atmosphere for game development, the challenges faced by independent studios, the inclusion of a gear system in the game, and the unforeseen reactions and surprising success of the game. He also discusses game availability and gives a sneak peek into the studio's upcoming projects.
01:13:23

Episode guests

Podcast summary created with Snipd AI

Quick takeaways

  • Launch timing and market visibility are crucial for the success of a new game IP.
  • The combat system in 'Immortals of Avium' is highly engaging and complex, requiring mastery of various abilities.

Deep dives

Development Challenges and Game Launch

The podcast episode discusses the challenges faced during the development and launch of the game 'Immortals of Avium.' The game, being a new IP from a new studio, struggled with awareness and market timing. It was launched amidst several other high-profile games, affecting its visibility and sales. Despite the initial rough launch, the game received positive reviews, highlighting its fun and engaging combat system. The podcast also delves into the surprises and uncertainties of game launches, including review reception and the changing landscape of review scores. The episode highlights the importance of user feedback and the high conversion rate observed when players had the opportunity to try the game for themselves. The discussion also touches on the challenges of conveying the unique features and gameplay of a new IP through trailers and marketing campaigns.

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