
The Game Informer Show What's Going On With Ubisoft?
10 snips
Jan 23, 2026 They dig into two striking indies: a brutal Metroidvania with watercolor robots and tight combat, and a puzzle-mystery that asks you to decode a strange machine. Then they unpack a major shakeup at a major publisher: canceled projects, a three-year reset, new studio structure, and a push toward live-service and AI-driven plans.
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Mio: A Tough Watercolor Metroidvania
- Marcus describes Mio as a watercolor sci‑fi Metroidvania with tough combat and limited healing that rewards careful loadout choices.
- He compares its exploration and difficulty to Hollow Knight and Ori's platforming sequences.
Brute-Force To Learn The Machine
- When TR-49's machine output is unclear, brute-force plausible entries to gain context and unlock more meaningful clues.
- Use the game's matching mechanic to confirm taxonomy and then solve deeper puzzles confidently.
Take Notes And Map People First
- Take notes and map relationships when playing puzzle-mystery games like TR-49 to reveal hidden structure.
- Examine taxonomy and people at the center to connect clues and reach endings faster.




