The Game Informer Show

What's Going On With Ubisoft?

10 snips
Jan 23, 2026
They dig into two striking indies: a brutal Metroidvania with watercolor robots and tight combat, and a puzzle-mystery that asks you to decode a strange machine. Then they unpack a major shakeup at a major publisher: canceled projects, a three-year reset, new studio structure, and a push toward live-service and AI-driven plans.
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ANECDOTE

Mio: A Tough Watercolor Metroidvania

  • Marcus describes Mio as a watercolor sci‑fi Metroidvania with tough combat and limited healing that rewards careful loadout choices.
  • He compares its exploration and difficulty to Hollow Knight and Ori's platforming sequences.
ADVICE

Brute-Force To Learn The Machine

  • When TR-49's machine output is unclear, brute-force plausible entries to gain context and unlock more meaningful clues.
  • Use the game's matching mechanic to confirm taxonomy and then solve deeper puzzles confidently.
ADVICE

Take Notes And Map People First

  • Take notes and map relationships when playing puzzle-mystery games like TR-49 to reveal hidden structure.
  • Examine taxonomy and people at the center to connect clues and reach endings faster.
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