

Episode 36: Robin Arnott (Soundself, AntiChamber, The Stanley Parable)
Apr 22, 2020
Robin Arnott, CEO and lead designer at Andromeda Entertainment, shares his innovative approach to game design, focusing on transformative sound experiences. Discussing the power of sound, he highlights its role in shaping emotional connections in games like Antichamber and SoundSelf. Arnott reflects on the challenges of indie game development, the importance of communal support, and how personal inspirations fuel his creativity. The conversation invites listeners to rethink their relationship with technology through immersive gaming.
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Antichamber's Soothing Sound Design
- Robin Arnott designed Antichamber's sound to soothe players through difficult puzzles.
- He used ambient nature sounds to communicate safety and ease subconsciously.
Games' Emotional Impact Paradigm Shift
- Most games stimulate the fight or flight response, sharpening focus via cortisol spikes.
- Robin explores games that instead induce calm, expansive parasympathetic states.
Meditative Experiences In Gaming
- Games can relax players deeply to notice the profound stillness of being alive.
- This inward journey can be even more exhilarating than typical game experiences.