Are Kirby Games Too Easy? Sean and Bridget discuss the accessibility and inclusivity of Kirby games designed by Masahiro Sakurai and Shinya Kumazaki. They also play a game to guess the retirement rates of different games. The conversation continues with childhood and adulthood video game accomplishments, available on Patreon. Follow Kirby Conversations for more content and insights!
Kirby games prioritize accessibility for all players, balancing challenge with inclusivity.
Game retirement rates can indicate player engagement, influenced by game quality and personal preferences.
Discussion on game difficulty evolves to explore personal achievements and experiences across different age groups.
Deep dives
Stardew Valley vs. SSX Tricky
Stardew Valley has a moderate retirement rate of 9.6%, where many players seemingly complete the game by reaching personal goals in-game. On the other hand, SSX Tricky has a slightly lower retirement rate of 5.9%, showcasing lasting appeal despite requiring players to unlock various elements.
Overwatch 2 vs. Superman 64
Superman 64 stands out with an extreme retirement rate of 24%, likely due to its reputation as one of the worst games ever. Contrasting this, Overwatch 2 also faces an extreme retirement rate of 23.2%, receiving mixed reviews and leading to polarized player experiences.
Just Dance 2019 vs. Donkey Kong 64
Just Dance 2019 exhibits a high retirement rate of 18.4%, possibly stemming from players moving on to newer versions. In comparison, Donkey Kong 64 has a moderate retirement rate of 6.7%, suggesting a balance for completionist gamers.
Gran Turismo 7 vs. Kirby's Return to Dreamland Deluxe
Gran Turismo 7 presents a retirement rate of 6.4%, offering technical challenges that may vary engagement. Conversely, Kirby's Return to Dreamland Deluxe boasts a low retirement rate of 1.4%, indicating player commitment despite its accessible design.
Sekiro Shadows Die Twice vs. Kirby Conversations
While Sekiro Shadows Die Twice features a retirement rate of 4.3%, Kirby Conversations maintains a lower retirement rate of 3.2%, showcasing engagement with varied discussions and topics.
Difficulty in Video Games
Overall, the retirement rates of games like Superman 64 and Just Dance 2019 reflect extreme disengagement, potentially due to game quality or player preferences. In contrast, titles such as Stardew Valley and Kirby's Return to Dreamland Deluxe show a moderate retirement rate, signaling balanced gameplay experiences.
The Kirby series often strives to be accessible for children and newcomers to video games. But are they too easy for everyone else? In this episode, Sean and Bridget discuss this classic question of Kirby difficulty and consider the intentional layers and inclusivity that Masahiro Sakurai and Shinya Kumazaki bring to the games they design. Then for Act 2, it's time for a funny and insightful reflection on difficulty in a different light with our new game Retirement Party, where Bridget has to guess which game each round had the higher retirement rate (percentage of players quit on it) based on data from howlongtobeat.com)
For Act 3, the conversation on difficulty continues as Sean and Bridget share stories on some of their favorite video game accomplishments from childhood and adulthood. Act 3 is available only on Patreon, along with other rewards including bonus episodes, merchandise, live events and more. There's also a free tier, and you can sign up at www.patreon.com/KirbyConversations.
Want to reach out? You can email us at mail@kirbyconversations.com. We'd love to hear your questions or comments and might share them in a future Q&A segment on the show.