

Baby Steps, Skate, Ghost of Yotei
Sep 26, 2025
Discover the quirky charm of Baby Steps, where frustration meets humor in its tricky controls. Dive into skate.'s early access as hosts debate its thrilling core mechanics against misguided tutorials. Explore the gritty retro vibes of PIGFACE with its addictive replayability. Delve into the fast-paced world of Blood Thief, designed for speedrunning enthusiasts. Plus, uncover the life-sim themes in Consume Me addressing deeper issues. Don't miss the sequel insights on Ghost of Yotei and reflections on ‘failed’ yet interesting games!
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Baby Steps' Comedic, Limb-Based Physics
- Danny describes Baby Steps as a third-person Bennett Foddy title where you control each leg and comedy arises from failing basic tasks.
- He enjoyed the opening 30 minutes and found the game funny, challenging, and more forgiving than Getting Over It.
Skate's Stellar Mechanics, Troubled Vibe
- Frank and Danny both say skate nailed core skating mechanics but bungled the surrounding tone and live-service design choices.
- The game's great skating is undermined by forced tutorials, odd NPCs, and live-service systems like product boxes.
Why Skate Needs Its Countercultural Edge
- The hosts argue skateboarding's cultural cachet depends on its countercultural, underground feeling.
- Removing that illicit, grassroots vibe and layering corporate live-service elements weakens authenticity.