
The Solo RolePlayers Podcast [INTERVIEW] - Paul Bimler & The Solo Adventurer's Toolbox
Oct 21, 2026
Paul Bimler, the New Zealand designer behind The Solo Adventurer’s Toolbox and acclaimed solo RPG adventures, discusses discovering roleplaying, designing branching gamebooks, and building rich worlds without a game master. They explore Mythic-inspired generators, balancing randomness with imagination, meaningful choices, long-term solo campaigns, and upcoming material for Call of Cthulhu, Traveller, and beyond.
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The Red Box Solo Adventure That Started Everything
- Paul Bimler’s first role-playing experience was a solo adventure in the 1980s D&D Red Box, before he ever joined a group.
- Years later, he searched for a 5e solo adventure, found none, and wrote Death Knight’s Squire in roughly a week.
Solo Adventures Make RPGs Immediately Accessible
- Solo adventures can serve as practical entry points for people who lack groups, live remotely, or struggle to coordinate schedules.
- They also teach a game’s rules while giving new players an immediate playable experience.
Balance Random Tables With Player Expectations
- Paul Bimler combined random tables with player judgment to create broad, branching adventures without dictating every detail.
- His travel example asks players what they expect to see, hear, and smell, then challenges those expectations with rolls.





