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The group, led by their deity guide, navigates the haunted ruins of Malayus Mir, encountering ghostly figures along the way. With spiritual guardians protecting them, they fend off threatening spirits and make their way towards the towering central structure.
As the group approaches the tower, they notice ghostly apparitions closing in on them. Using their divine powers, they repel some of the spirits, but others remain and pose a threat. The presence of an unknown entity within the tower adds to the tension.
During the encounter, FCG conjures a spiritual weapon in the form of a tiny flying grass creature, while Deanna casts Spirit Guardians to protect the group. They engage in battle with the remaining spirits, gradually pushing them back with the help of their divine powers.
Despite the haunting encounters, the group continues to make their way towards the central tower. With each step, they get closer, their divine protection shining brilliantly amidst the darkness. They stand determined to reach their destination.
The group faces off against vengeful spirits in a tense battle, while one member is briefly possessed by a teenage girl. They manage to defeat the spirits and continue their journey.
Frida spots a tower in the distance and informs the group about its presence, urging them to move quickly. They continue towards the tower as Frida keeps a lookout for any dangers.
F.C.G. inadvertently falls into a crevasse, getting injured in the process. The group manages to free F.C.G. from the crevasse and they continue on their journey.
Imogen uses Greater Restoration to heal the group and offers words of encouragement to keep them going. They regain their strength and continue on their path.
In this podcast episode, the group of adventurers embarks on a dangerous journey. They encounter a pack of wolf-like creatures known as the Wolf King. The group narrowly escapes the creatures and makes their way to a tower believed to be the lair of the Wolf King. Inside the tower, they find clues that suggest someone named Lutnas has been there. They search the tower for any valuable items or information that might help them in their quest. Along the way, they encounter notes, journals, and strange remnants. They also discover a room with a strange circular space on the wall that seems to react to magic. As they continue their exploration, they make a shocking discovery. There is a large, monstrous creature lurking in the upper chamber of the tower. They prepare for a potential fight, unsure of what awaits them.
Bells Hells’ Team Wildemount venture deeper into the haunted ruins of Molaesmyr and search for the tower that once belonged to the imperious mage Ludinus Da’leth…
Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.
Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources
Watch Critical Role Campaign 3 live Thursdays at 7pm PT on https://twitch.tv/criticalrole and https://youtube.com/criticalrole. To join our live and moderated community chat, watch the broadcast on our Twitch channel.
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"It's Thursday Night (Critical Role Theme Song)" by Peter Habib and Sam Riegel
Original Music by Omar Fadel and Hexany Audio
"Welcome to Marquet" Art Theme by Colm McGuinness
Additional Music by Universal Production Music, Epidemic Sounds, and 5 Alarm
Character Art by Hannah Friederichs
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