DLC

586: Gareth Damien Martin: Citizen Sleeper 2, Kingdom Come Deliverance 2, Monster Hunter Wilds, Marvel vs Capcom Fighting Collection, Neon Spellstorm, The Thaumaturge, Humanity 2.0, ESA's new iicon trade show, WB Games and Wonder Woman problems

Feb 10, 2025
Gareth Damien Martin, the solo indie game developer acclaimed for Citizen Sleeper and its sequel, dives into the intricacies of game development. He shares insights on the unique challenges of working independently and the vital role of emotional storytelling in games. The conversation also covers the potential impact of the interactive innovation conference and the difficulties faced by AAA companies like Warner Bros. Plus, discussions on nostalgic titles like Marvel vs Capcom and Monster Hunter Wilds add to the mix, highlighting the evolving landscape of gaming.
Ask episode
AI Snips
Chapters
Books
Transcript
Episode notes
ANECDOTE

Citizen Sleeper 2 Sales

  • Gareth Damian-Martin's Citizen Sleeper 2 sold more copies in its first week than the original Citizen Sleeper did in its first month.
  • This success surprised him, as he is a solo developer with a small team.
INSIGHT

Finishing as Solo Dev

  • Finishing a game as a solo developer is difficult because there are no external deadlines.
  • Gareth Damian-Martin sets personal deadlines and focuses on evoking an emotional experience to gauge completion.
ANECDOTE

Post-Release Emotions

  • Gareth Damian-Martin experiences emotional highs and lows after a game releases due to feedback.
  • He says he initially takes negative comments hard but eventually finds a balance.
Get the Snipd Podcast app to discover more snips from this episode
Get the app