

Gleaning the Cube
Jul 7, 2022
In this podcast, the group discusses the idea of going home again and faces dangers, including a gelatinous cube. They engage in conversations offering support to each other and encounter mysterious figures and dark secrets. Humorous and surreal activities ensue, and they stumble upon an abandoned witch hunter camp. They enter a massive gelatinous cube that turns everything sepia-toned and are reminded to act like professional witch hunters. Sponsors Backblaze and NordVPN are introduced, and Sonic Realms is discussed as it transforms tabletop plays. They engage in a fierce battle and find themselves trapped in suffocating towels. They encounter new arrivals, argue over pronunciations, and focus on perception. Tensions rise as they prepare for the end and navigate through surreal environments.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Introduction
00:00 • 2min
Curiosity and Contemplation
01:45 • 9min
Reflecting and Supporting
11:11 • 5min
Tragic Encounters at the Bar
16:09 • 13min
Night Out Shenanigans
29:21 • 6min
Traveling to the Sia's House and Discovering the Abandoned Witch Hunter Camp
34:55 • 2min
Sepia-toned House inside Gelatinous Cube
36:34 • 12min
Anecdotes, Backblaze, NordVPN, and Sonic Realms
48:10 • 5min
The Immersive Experience of Sonic Realms
53:23 • 2min
Jet, New, Kurt, and Drager confront Taz, and the characters wake up covered in something
55:01 • 2min
Trapped in Suffocating Towels
56:36 • 12min
Rules and Pronunciations
01:08:52 • 3min
New Arrival and Emotional Songs
01:12:14 • 3min
Focus and Perception
01:15:37 • 2min
Preparing for the End
01:17:16 • 14min
A Surreal Beach Town
01:30:55 • 16min