Harry Potter and the Methods of Rationality

13 – Asking The Wrong Questions

Jun 30, 2011
Harry Potter wakes up to find his dormitory empty and discovers mysterious notes and instructions for a game. He tries to understand the game, suspects Dumbledore's involvement, and gets hopelessly lost in Hogwarts. Harry has a conversation, apologizes to Neville, and reflects on a recent incident. He faces setbacks in the game, loses it, and starts suspecting Professor McGonigal.
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INSIGHT

A Game Of Hidden Rules Governs Behavior

  • Harry discovers a cryptic 'game' that assigns and deducts points for ambiguous actions.
  • The controller monitors him invisibly and enforces arbitrary rules he must deduce.
ANECDOTE

Probing The Game With Small Experiments

  • Harry tests the game's mechanics by summoning items and receives notes adjusting points.
  • Small actions (wearing pajamas, choice of items) trigger immediate score updates and penalties.
INSIGHT

Information Comes With A Price

  • The controller charges points even for asking questions about the game.
  • Information has an explicit cost inside this system, changing how Harry queries his environment.
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