

Slay The Princess: The Pristine Cut w/ Abby Howard & Tony Howard-Arias
11 snips Oct 27, 2024
Join Abby Howard, an artist known for her work on Slay the Princess, and Tony Howard-Arias, a game designer at Black Tabby Games, as they share insights into their creative process. They discuss the evolving design of characters, the emotional depth of gameplay, and their nostalgic ties to classic gaming. Their experiences in indie game development highlight the balance of deadlines and creativity, while the spooky themes of their recent release make it perfect for Halloween enthusiasts.
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Simple Pitch, Deep Experience
- Slay the Princess is a narrative-driven visual novel with hand-drawn art and branching choices.
- The one-sentence pitch—slay the princess or the world ends—captures its core player dilemma.
Pristine Cut Adds Depth
- The Pristine Cut expands the game by about 35% with new routes, art, and dialogue.
- New content digs deeper into lore and rewards players who push the game's edges.
AMA Sparked New Content
- The extra content idea sparked after a Reddit AMA where players asked for more routes.
- Distant reflection let the team spot holes they couldn't fix during the original rushed release.