Game Scoop!

Game Scoop! 839: This Is Why We Can’t Have Nice Games

17 snips
Jan 9, 2026
The hosts dive into the familiar landscape of the most-played PS5 games, revealing that Fortnite and GTA V still reign supreme. They analyze the phenomenon of live-service titles dominating player engagement and discuss troubling trends in game purchasing habits. A Nintendo source hints at a slowdown for the Switch 2 due to economic reasons. Plus, they celebrate an impressive speedrunning accomplishment in Super Meat Boy and tackle listener mail, including a unique tip about playing Death Stranding in Spanish!
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INSIGHT

Live Services Dominate Console Play

  • PlayStation and Xbox usage skews heavily to long-running live-service titles like Fortnite and Call of Duty rather than single-purchase first-party releases.
  • Monthly active users and persistent multiplayer loops now dominate console play patterns and platform strategy.
INSIGHT

Fewer Purchases, More Engagement

  • Serkana's data suggests 30% of players bought no games in 2025 and only 12% buy monthly, highlighting lower purchase frequency.
  • This weakens the one-time premium purchase model compared to ongoing live-service engagement.
ADVICE

Balance Live Services With Unique Games

  • Publishers should treat live-service metrics as a core priority but still invest in differentiated single-purchase titles to diversify offerings.
  • Use the top-played list as a prompt to experiment with both persistent and one-off game designs.
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