Think Like A Game Designer

Richard Garfield — Delving into Game Narratives, The Essence of Memorable Gameplay, and Building Bridges with Fellow Designers (#11)

4 snips
Dec 30, 2019
Richard Garfield, the mastermind behind Magic: The Gathering and KeyForge, shares his journey from mathematics to game design. He discusses the essence of memorable gameplay, emphasizing the unique deck mechanics of KeyForge that enhance player engagement. Garfield dives into the struggles of balancing game design in a saturated market and the innovations that keep players coming back. He also reflects on the importance of collaboration in the gaming community and strategies for successfully marketing new titles.
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ANECDOTE

Origin of Magic: The Gathering

  • Richard Garfield designed Magic: The Gathering during his PhD as a fun hobby without aiming for a career in game design.
  • His innovative concept of unique decks caught Wizards of the Coast's interest and led to publishing success.
INSIGHT

Balancing Innovation and Complexity

  • Over-innovation in game design increases complexity and slows players' mastery of the game.
  • Good games become better the more you play them; overbalancing may hinder this experience.
ADVICE

Leverage Publishers and Feedback

  • New designers should use publishers' expertise for marketing to reach wider audiences effectively.
  • Embrace publisher feedback to improve your game rather than rushing to Kickstarter.
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