The Adventure Zone

The Adventure Zone: Steeplechase - Episode 36

9 snips
Sep 7, 2023
The gang continues their quest to escape Old Kidadelphia. They play the shell game with borrowed nodules but fail. They discuss the give-a-ghost projector and selling it. They try to understand the meaning of 'ball sweat' and discover it's a real thing. They make plans, search for materials, and improve frayed ropes. They work on a long-term project and create ghostly butterfly wings. They express gratitude, reflect on their growth, and discuss their next move.
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INSIGHT

Fear of Losing Individuality

  • Orwell reflects on the nature of their bond with children and hybrids in New Kidadelphia.
  • They fear losing their individuality to delight children, a core part of their programming.
ANECDOTE

Emoryk Builds Cart for Torgis

  • Emoryk creates a hard light popcorn cart for Torgis to ease carrying burdens.
  • Claude, a Jagpanda, initially refuses but ultimately cooperates by carrying the cart.
ANECDOTE

Beef Explains Shell Game Con

  • Beef demonstrates the shell game to Monkengaroos but refuses to let them gamble real money.
  • He explains it's a con, sometimes rigged with confederates to trick marks into losing their money.
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