Miskatonic University Podcast

MUP Ep 351 – How to Teach as You Go

Jun 8, 2026
They dig into teaching tabletop RPG rules while you play, explaining when play-as-you-go works best. They compare pregens, quick creation, and prelude sandboxes for onboarding. They explore system design that eases learning and offer practical tips like using intro scenes, delaying technical explanations, and setting expectations for streamed games.
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ANECDOTE

10 Candles Opening Voicemails That Always Hit

  • Keeper Bridget described playing 10 Candles where characters always die and players record final messages as an emotional opening.
  • After the final character dies you re-listen to voicemails and Bridget says she always cries.
ADVICE

Teach Setting And Mechanics Together

  • Teach setting and mechanics together to avoid a big info dump and keep play time focused on story.
  • Present only a cheat sheet up front and reveal rules organically during relevant scenes so players learn by doing.
INSIGHT

Simple Core Mechanics Enable Learning During Play

  • Learn-as-you-play works best when the system intentionally centers one or two simple mechanics.
  • For chunkier rules, designers must provide clear cues and the GM must be trusted to introduce complexity when it matters.
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