Hey, Good Game

From Bingo Nights to Daily Puzzles: The Story of Silly Little Games

9 snips
Sep 9, 2025
Angela Swain, a flight attendant and journalist, and Mariam Mollaghaffari, an architect, share their journey of creating Silly Little Games. They discuss transforming a nostalgic love for puzzles into innovative Rebus-style games. The duo candidly recount their struggles with bad developers and design challenges while emphasizing the importance of handcrafted creativity in a digital age. Expect insights into monetization strategies and the thrills of indie game development, complete with community engagement tales and a sneak peek at future games!
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ANECDOTE

Nostalgic Games Sparked The Idea

  • Angela and Mariam bonded over in-person games like bingo and backgammon that shaped their playful instincts.
  • Those nostalgic, social game memories directly inspired their desire to build accessible, friendly puzzles for others to enjoy.
ANECDOTE

From Tennis Chat To Figma Prototype

  • The idea began while playing tennis and recalling beer-bottle cap Rebus puzzles from their Portland days.
  • Mariam learned Figma overnight and Angela started creating puzzles the next day, turning a joke into a project quickly.
INSIGHT

Human Craftsmanship Beats Easy Automation

  • Handcrafted puzzles create a distinctive product that's hard for automatic systems to replicate.
  • Angela and Mariam deliberately prioritize humor, visual polish, and human editing to keep the game unique.
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