In 2004, Blizzard Entertainment changed online gaming forever with World of Warcraft, a massively multiplayer experience that brought millions of players together in the world of Azeroth. In this episode, we explore how a canceled project called Nomad gave rise to one of the most influential games ever made. We discuss how Blizzard blended accessibility with depth, transforming the MMORPG genre into a worldwide phenomenon. Our conversation covers its development challenges, the company’s financial risks, its explosive launch success, and how WoW’s ongoing expansions have kept it alive for two decades. Join us as we quest, raid, and relive the legacy of World of Warcraft on today’s trip down Memory Card Lane.
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