Tone Control

Tone Control 8: Tom Francis

Feb 1, 2014
Steve interviews Tom Francis, journalist turned game developer, about his path into game development and his approach to designing a stealth game focused on throwing yourself through plate glass windows. They discuss his journey from disc editor to writer in the PC game industry, his preferences in video games and exploration of weapon types, his inspiration from Valve and notable game developers, the challenges of implementing branching content in Gunpoint, strategies for taking down enemies in the game, and the importance of writing in games.
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