Tone Control 8: Tom Francis
Feb 1, 2014
Steve interviews Tom Francis, journalist turned game developer, about his path into game development and his approach to designing a stealth game focused on throwing yourself through plate glass windows. They discuss his journey from disc editor to writer in the PC game industry, his preferences in video games and exploration of weapon types, his inspiration from Valve and notable game developers, the challenges of implementing branching content in Gunpoint, strategies for taking down enemies in the game, and the importance of writing in games.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12
Introduction
00:00 • 2min
From Disc Editor to Writer: My Journey in the PC Game Industry
02:28 • 15min
Video Game Mechanics and Preferences
17:03 • 17min
Weapon types, upgrades, and exploring a virtual world
34:29 • 2min
Journey into Game Development and Inspiration from Valve
35:59 • 13min
A Discussion on a Robot Pretending to be a Private Investigator and Game Inspiration
48:34 • 2min
The Inspiration for Gunpoint and the Challenges of Implementing Branching Content
50:17 • 3min
Strategies for Taking Down Gessler and Hightower in the Game
53:11 • 2min
Player's Desperation and Relief
55:06 • 10min
Acceptance of Game Mechanics
01:04:41 • 24min
The Option to Skip Audio Diaries in Games
01:28:28 • 19min
Writing and Reception
01:47:50 • 13min
