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This episode is all about games as learning experiences, with not one but two interviews about the 2023 cooperative board game Daybreak, a game about climate action. Daybreak puts players in the roles of world powers building the technologies and societies needed for a warming planet. The goal of the game is to cut carbon emissions before it gets too hot or too many communities are put into crisis.
You’ll hear from Kerry Whittaker, assistant professor of coastal and marine environmental science at Maine Maritime Academy, who has the students in her global environmental change course play Daybreak as a final learning experience in the course. You’ll also hear from Matteo Menapace, co-designer of Daybreak, about the design of the game as a learning experience.
Whether you teach about climate change and might use Daybreak in your courses or you’re looking for a deeper understanding of how learning experiences can be designed, I think you’ll find both of these conversations interesting.
Episode Resources
Kerry Whittaker’s faculty page
Two Leading Lines interviews about RePlay Health: Kimberly Rogers and Max Seidman
One Leading Lines interview about games as counterfactuals: Patrick Rael
“Final Exams or Epic Finales” by Anthony Crider
"Collaborative Strategic Board Games as a Site for Distributed Computational Thinking" by Matthew Berland and Victor Lee
Podcast Links:
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