
Think Like A Game Designer Vlaada Chvátil — Designing for Joy, Building Great Games, and Letting Quality Do the Marketing (#97)
Dec 18, 2025
Vlaada Chvátil, an award-winning board and video game designer known for classics like Codenames and Galaxy Trucker, shares insights from his career. He emphasizes designing games for personal joy rather than chasing sales, arguing that quality is the best marketing strategy. Vlaada reveals his process of digital prototyping and the importance of bespoke tools for iteration. He discusses balancing playtest data and choosing projects based on personal interest, fostering creativity, and community engagement.
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Prototype Cards Digitally First
- Prototype digitally first using tools that let you quickly change card data and layouts.
- Use exports and digital sandboxes to avoid tedious manual reprints during iteration.
Remove Friction With Custom Tools
- Remove friction in iteration by building or adopting tools tailored to your workflow.
- Make playtesting convenient and automate data collection to speed balancing and design decisions.
Sandbox Solo Plays Reveal Core Fun
- Vlaada runs solo sandbox plays dozens of times to validate core fun before broad testing.
- If the core mechanics don't satisfy within ~20–30 plays, he often drops or returns the idea later.

