AI Snips
Chapters
Transcript
Episode notes
Arrival In Refuge And Roswell
- The party wakes up in a warm, rustic Western town called Refuge next to a dome and a burned gate inscription.
- They meet Roswell, a clay-filled animated armored sentinel with a talking vermilion flycatcher perched on its shoulder.
Talk To Progress The Plot
- Prepare to engage NPCs and gather information actively to progress the arc.
- Use charisma, investigation, and roleplay to grease the wheels instead of expecting a linear path.
Open‑World, Talk‑Heavy Arc
- Griffin signals this arc is intentionally open-world and emphasizes social investigation over railroading.
- Players will need to talk to NPCs, gather information, and drive the story through choices rather than being funneled.