The Adventure Zone

Ep. 42. The Eleventh Hour - Chapter Two

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Jun 16, 2016
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ANECDOTE

Arrival In Refuge And Roswell

  • The party wakes up in a warm, rustic Western town called Refuge next to a dome and a burned gate inscription.
  • They meet Roswell, a clay-filled animated armored sentinel with a talking vermilion flycatcher perched on its shoulder.
INSIGHT

Open‑World, Talk‑Heavy Arc

  • Griffin signals this arc is intentionally open-world and emphasizes social investigation over railroading.
  • Players will need to talk to NPCs, gather information, and drive the story through choices rather than being funneled.
ADVICE

Talk To Progress The Plot

  • Prepare to engage NPCs and gather information actively to progress the arc.
  • Use charisma, investigation, and roleplay to grease the wheels instead of expecting a linear path.
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