Gregg Tavares, author of WebGL/WebGPU Fundamentals, joins Jerod & Amal to discuss low-level technologies like WebGL and WebGPU that are propelling the web into the realm of video games and machine learning. They explore the differences between higher level libraries and low-level programming, the computational power of WebGPU, user consent for heavy compute tasks, and the tools available for game developers to bring their games to the web. They also highlight the gpufundamentals.org website and emphasize the value of podcasting in introducing new ideas, like web GPU.
WebGPU offers new features and improved performance, enabling developers to create visually impressive and responsive applications.
The future of web-based gaming and content creation holds great potential as AI technology becomes more advanced and widely adopted.
WebGPU and WebGL provide unique opportunities for rendering on the web and unlocking advanced graphics capabilities.
Deep dives
Socket: Addressing Security Concerns with Open Source Dependencies
Socket is a platform that aims to solve security concerns faced by developers when consuming open source dependencies. Many developers only consider basic factors like open source license, documentation, and popularity when choosing a package. Socket goes beyond that by analyzing dependencies for potential risks, vulnerabilities, and malware. This can save developers the time and effort of manually inspecting every line of code in their dependencies. Socket offers user-friendly tools like CLI, GitHub app, and API integration, making it easy to secure your supply chain and make informed decisions about the dependencies you use in your projects.
WebGL Fundamentals and the Transition to WebGPU
WebGL Fundamentals, authored by Greg Tavares, provides a comprehensive guide to WebGL, a graphics API for rendering 2D and 3D graphics on the web. WebGL was developed to bring OpenGL to the web, allowing developers to create interactive web-based graphics. However, with the emergence of WebGPU, a more updated and advanced graphics API, the transition to WebGPU is underway. WebGPU offers new features and improved performance, enabling developers to create even more visually impressive and responsive applications. While there may be some trade-offs, developers are encouraged to consider using WebGPU for future projects, especially for areas like machine learning and advanced graphics.
The Future of Gaming and AI-Generated Content
The future of gaming and web-based applications looks promising, with AI-generated content playing a significant role. As technology progresses, generative AI has the potential to create games and rich web experiences autonomously. From AI-generated game prototypes to slot machine generators, there are already examples of AI-assisted workflows in gaming. While some developers may still prefer building games from scratch or using existing frameworks like Unity or PlayCanvas, the accessibility and capabilities of AI will continue to expand. The future of web-based gaming and content creation holds great potential as AI technology becomes more advanced and widely adopted.
WebGPU and WebGL: Exploring the APIs for GPU Rendering
WebGPU and WebGL are powerful APIs for GPU rendering on the web. WebGPU allows developers to run functions on the GPU, while WebGL focuses on vertex and fragment shaders. WebGPU introduces the concept of compute shaders, which enable running a function multiple times with an iteration number. However, writing functions for these APIs involves using languages other than JavaScript, transferring the data to the GPU, and linking it all together with indices. Despite the complexities, WebGPU and WebGL provide unique opportunities for rendering on the web and unlocking advanced graphics capabilities.
Privacy and Security Considerations for GPU-based Web Development
While GPU-based web development brings exciting possibilities, there are also concerns regarding privacy and security. Heavy compute operations in the browser, such as using machine learning or accessing GPU-intensive features, can drain device resources and potentially raise privacy concerns. Although some browsers may offer options to restrict GPU usage or notify users about resource-intensive operations, there is no unified consensus on consent mechanisms for heavy GPU compute. The question of user permissions and informed consent remains an ongoing ethical and technological challenge for GPU-enabled web development.
Gregg Tavares (author of WebGL/WebGPU Fundamentals) joins Jerod & Amal to give us a tour of these low-level technologies that are pushing the web forward into the world of video games, machine learning & other exciting rich applications.
React Jam – React Jam is an online event where React developers come together to create games in 10 days. Let’s do this!
Fastly – Our bandwidth partner. Fastly powers fast, secure, and scalable digital experiences. Move beyond your content delivery network to their powerful edge cloud platform. Learn more at fastly.com
Fly.io – The home of Changelog.com — Deploy your apps and databases close to your users. In minutes you can run your Ruby, Go, Node, Deno, Python, or Elixir app (and databases!) all over the world. No ops required. Learn more at fly.io/changelog and check out the speedrun in their docs.