The Future of Gaming — Intentionally Blank Ep. 165
Jul 31, 2024
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Brandon Sanderson, an acclaimed fantasy author, joins Dan Wells, a master of horror and science fiction, to discuss the evolution of gaming. They reflect on the impact of youth gaming habits and the nostalgia of the Wii era. Virtual reality intrigues them, especially its potential beyond entertainment, while they critique the exploitative nature of mobile gaming. Recommendations for quality mobile games emerge, alongside a discussion on the balancing act between productivity and gaming. Their insights blend personal anecdotes with thoughtful commentary on the gaming landscape.
Children often prefer lighter, engaging games over violent content, challenging parental fears about the negative effects of gaming.
The evolution of gaming technology emphasizes the need for innovation that enhances fun, rather than complex controls that detract from enjoyment.
Deep dives
The Misunderstood Impact of Video Games
Video games are often criticized for their supposed negative effects on youth, such as promoting violence and reducing attention spans. The discussion reveals that many children gravitate towards lighter, more engaging games rather than the violent content that becomes a focal point in media debates. For instance, kids are more inclined to enjoy games centered around themes like farming or strategic balloon popping, suggesting that when the media isn't making a fuss, children often self-select games that suit their interests. This implies that parental concern may not be as justified if children are allowed to choose games based on personal preference and enjoyment.
Evolving Gaming Technology and Experiences
The conversation highlights the evolution of gaming technology, particularly with platforms like the Wii, which introduced motion controls that were not always successful. Many games attempted to incorporate interactive mechanics that ultimately detracted from gameplay enjoyment, such as those requiring players to simulate actions like unscrewing objects. While some titles like Just Dance managed to thrive with motion control, others failed to deliver engaging experiences. This indicates a broader issue within gaming production, where developers may prioritize innovative controls without ensuring that they enhance fun and engagement.
The Decline and Nostalgia of Music Games
Music rhythm games such as Guitar Hero and Rock Band are fondly remembered, showcasing a strong connection between players and gameplay mechanics that allowed for enjoyable music experiences. Although these games experienced immense popularity, their rapid iterations and expansion may have contributed to their decline. The idea resonates that the market saturated itself with too many variations rather than focusing on core gameplay that drew players in initially. This raises questions about the balance between innovation and maintaining what makes a game enjoyable and accessible.
Concerns in Mobile Gaming
Mobile gaming is often viewed critically, described as a landscape dominated by monetization strategies that exploit players rather than providing genuine gaming experiences. Many mobile games are seen as 'skinny boxes' designed to draw money from players without offering substantial gameplay. In contrast, the discovery of well-designed, standalone games like 'Isle of Arrows' is considered a refreshing exception to the norm, proving that engaging mobile experiences can exist outside of microtransaction models. This suggests a need for more emphasis on quality games that can be purchased without the constant pressure of in-game expenses.
Brandon Sanderson and Dan Wells reach the conclusion of there talk on the history of gaming and what it looks like in the modern time. From talks of mobile gaming, the Wii, and VR, there is plenty to hear from this episode of intentionally blank!
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(0:00) - Changes of Youth (1:51) - The Finale of Gaming (2:33) - An Era of Wii (5:32) - Gaming Instruments (8:40) - The World of VR (13:51) - Mobile Gaming Struggle (18:26) - GOOD Games for Mobile (23:01) - Gaming Training (25:46) - Magic Talk (31:02) - Slipping into Procrastination (32:18) - A Mandate to Create
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