

The Future of Gaming — Intentionally Blank Ep. 165
Jul 31, 2024
Brandon Sanderson, an acclaimed fantasy author, joins Dan Wells, a master of horror and science fiction, to discuss the evolution of gaming. They reflect on the impact of youth gaming habits and the nostalgia of the Wii era. Virtual reality intrigues them, especially its potential beyond entertainment, while they critique the exploitative nature of mobile gaming. Recommendations for quality mobile games emerge, alongside a discussion on the balancing act between productivity and gaming. Their insights blend personal anecdotes with thoughtful commentary on the gaming landscape.
AI Snips
Chapters
Transcript
Episode notes
Children Self-Select Game Content
- Kids self-select game types that match their comfort with content when there's no media uproar.
- Younger players prefer casual games like popping balloons or farming over violent games like Doom.
Wii's Motion Control Challenges
- The Wii was fun but many games forced awkward physical tasks like unscrewing with the Wiimote.
- These forced motion controls often sacrificed fun for imitation of real actions.
Success and Decline of Party Games
- Dance games like Just Dance worked well by tracking arm movement with a controller.
- Guitar Hero had a strong rise and fall; its peripherals eventually broke, ending that era for them.