Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Introduction
00:00 • 2min
The E or of Fon Podcast - Is Senor Havier Barnes, Veteran Game Designer, Product Manager, Talking Like a Philosopher?
02:08 • 5min
Battle Passes - The Basics of a Subscription Game
07:29 • 2min
Battle Pass - It's a Retention Feature
09:19 • 6min
The Value of Battle Passes in a Game
14:58 • 3min
The Challenge of Implementing a Battle Pass on a Life Game?
17:31 • 3min
How to Put Up Ater Bas in a New Game?
20:13 • 2min
How to Negate Battle Passes?
21:58 • 3min
Halo Infinite
25:01 • 3min
Battle Pass for Halo Infinite
28:08 • 2min
How to Drive Conversion and Upsell Battle Passes?
30:35 • 5min
Pass Gifting Is an Excellent System
35:21 • 3min
Team Fight Tactics
38:10 • 4min
The Sweet Spot and the Longer Battle Passes
42:22 • 3min
How to Balance the Battle Pass and the Free Battle Pass?
45:45 • 3min
How to Balance the Rewards and Years of the Battle Pass?
48:59 • 4min
Is the Battle Pass the Main Source of Revenue?
52:49 • 3min
Battle Pass - Should It Be a Direct Purchase?
55:59 • 3min
How Do You Balance Value Ois Conversion?
58:45 • 3min
How to Test a Battle Pass?
01:02:03 • 3min
Quarrelice
01:05:29 • 2min
The Battle Pass in I in Clash of Glands
01:07:10 • 3min
Battle Pass
01:09:57 • 4min
What's the Future of Battle Passes?
01:13:52 • 5min
Is There a Multiple Game Initiation of Multiple Battle Passes?
01:18:29 • 2min
Battle Passes - The Number One Battle Pass People Should Try?
01:20:30 • 3min
Battle Passes Allbeiti - I'm Not Into Them, but I Don't Like Them
01:23:52 • 3min