
Remap Radio Remap Interviews – Summer Game Fest Interviews (Part 1)
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Jun 16, 2025 In this lively discussion, Matt Nava, co-founder of Giant Squid Studios, dives into the innovative movement mechanics of Sword of the Sea, emphasizing its accessibility. Toby Dixon, lead designer of Morsels, shares insights on crafting a unique roguelike experience that balances surprises and character dynamics. Meanwhile, Ben Myers, creative director of Relooted, highlights the game's African-futurist narrative and the importance of nonviolent heists while touching on representation in game development. Exciting ideas flow as they explore the future of gaming!
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Design For Flow And Joy
- Matt Nava emphasizes designing for flow and movement to create a meditative, joyful player experience.
- He tailors mechanics so both newcomers and expert platformers can reach a rewarding flow state.
Widen The Skill Ceiling
- Make the main path accessible so everyone can complete the story while hiding harder optional challenges for experts.
- Ramp difficulty naturally so players learn before you throw more intense mechanics at them.
Momentum Solves Uphill Movement
- Surfing mechanics needed novel solutions for uphill movement to keep momentum and fun.
- Evolving wave systems encourage intuitive decision-making about speed and pathing.
