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Kinda Funny Gamescast: Video Game Podcast

Elder Scrolls Online's Rough Launch, Second Chances - Kinda Funny Gamescast

Apr 25, 2025
Join Matt Firor, studio director at ZeniMax Online Studios, and Rich Lambert, game director for The Elder Scrolls Online, as they dive into the ups and downs of the game's rocky launch. They share fascinating insights on meeting player expectations, the transition to console, and the emotional toll on developers during critical phases. Hear about the innovative changes from subscription to flexible models and how community feedback shaped the game’s evolution. Their stories highlight both the triumphs and challenges behind creating an iconic MMORPG.
01:16:35

Podcast summary created with Snipd AI

Quick takeaways

  • The initial renaming from 'Elder Scrolls Origins' to 'Elder Scrolls Online' was crucial in clarifying the game's identity and purpose.
  • Despite the immense anticipation surrounding its launch, Elder Scrolls Online faced critical server and gameplay issues that necessitated significant post-launch adjustments.

Deep dives

The Journey of Name Change

During the early development stages of the game, it was initially titled 'Elder Scrolls Origins', reflecting its setting in the second era, 700 years before other titles. The launch of Skyrim, however, dramatically changed this plan, as developers feared that the name could mislead players into thinking it was a prequel to Skyrim. To avoid confusion and to properly position the game as the multiplayer Elder Scrolls experience, the title was changed to 'Elder Scrolls Online'. This change notably pleased the engineers who were relieved to keep the executable name as 'ESO'.

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