
Mograph Podcast
Ep 403: Nathan Duck // @Ducky3D
Mar 11, 2024
In this podcast, Nathan Duck talks about Blender and engaging on TikTok for visibility. They discuss AI advancements, job displacement, and an upcoming digital artist deathmatch event. The conversation covers practice sessions, scheduling changes, and winners of competitions. Additionally, they explore the world of 3D art, transitioning to Blender, and tips for optimizing workflow. The discussion compares MoGraph tools in Cinema 4D and Blender, emphasizing Blender's potential. They also touch on Blender integration, workflow efficiency, and design direction in Geometry Nodes.
01:04:40
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Quick takeaways
- Blender's Geometry Nodes offer creative freedom and procedural design capabilities.
- Real-time Materials add-on streamlines material creation process in Blender.
Deep dives
Nathan Duck's Journey into Blender and Motion Graphics
Nathan Duck, known as Ducky 3D, shares his experience with Blender and motion graphics in this podcast episode. He discusses his transition to Blender from Cinema 4D, emphasizing the creative freedom and procedural design capabilities found in Blender's Geometry Nodes. Nathan highlights the power of procedural workflows and the joy of discovering innovative motion design techniques using Geometry Nodes.
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