

Character Design with Claire Hummel
May 24, 2022
Illustrator and concept artist Claire Hummel discusses character design for games like Half-Life: Alyx and Bioshock Infinite. Topics include balancing uniqueness and relatability, creating diverse characters, importance of character silhouettes in games, and challenges in breaking away from default designs.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11
Introduction
00:00 • 2min
Exploring Character Design Across Different Media Forms
01:43 • 4min
Exploring Character Development in Pirates of the Caribbean and Historical Context
05:20 • 2min
The Art of Character Design and Costume Fusion
06:53 • 9min
The Importance of Character Design in Various Media
15:32 • 13min
Creating Diverse Characters for Different Audiences
28:12 • 10min
Comparing Character Complexity in Kids' Shows
38:13 • 2min
Balancing Uniqueness and Grounding in Character Design
39:50 • 2min
Balancing Uniqueness and Relatability in Character Design
41:29 • 15min
Diversifying Character Design in Groups
56:41 • 11min
Sign-off and Promotion of Personal Projects on Worldcasting Podcast
01:07:19 • 2min