
Remap Radio Remap Radio — Game of the Year (Part 2)
Jan 23, 2026
Panelists race through their 6–8 ranked favorites of 2025, debating accessibility, difficulty, and co-op design. They gush over platformers, collectathons, and tight precision stages. Cooperative experiments and recovery versus restart mechanics spark lively takes. There are also nods to narrative twists, audio and visual design, and weirdly satisfying puzzle-decor hybrid games.
AI Snips
Chapters
Transcript
Episode notes
Difficulty Off, Feelings On
- Danica turned gameplay difficulty off in Luminous Arise to focus on its audio-visual feeling and still reached the end.
- She cried on a seahorse level and repeatedly failed a spider level due to arachnophobia.
Aesthetics Can Beat Challenge
- Danica prefers games that make her feel good over mechanical challenge, showing aesthetic-driven taste matters as much as gameplay.
- Hosts argue accessibility options widen who can emotionally connect with a game without destroying designer intent.
Add Difficulty And Presentation Toggles
- Offer adjustable difficulty and presentation options so players can meet the game where they are.
- Doing so expands the audience without eliminating the original challenge for hardcore players.
