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Jonas Hahn, an established game developer who won the Phantom Track in the Solana Summer Camp Hackathon joins Brian Friel to talk about web3 gaming and his work Combining Unity and Solana with his project SolPlay.
Show Notes:
00:48 What is Solplay?
02:16 What are Deep Links?
03:41 What was what attracted you first to Solana?
05:13 What is the state of gaming in Solana?
06:17 Exciting things in crypto
07:56 Tooling or developing infrastructure to make a breakthrough game
10:04 WebGL for building
11:08 Future projects in the space
12:12 Is Mobile the future of Crypto Gamin?
13:08 Advice to devs new to Web 3
14:25 A builder he admires
Links:
Unity-Solana SDK that provides a single interface for interacting with Phantom deeplinks and extension from a Unity environment.
Example game built with Phantom, Unity, and WebGL
Video tutorials for building Unity games with Phantom:
Full Transcript:
Brian (00:05):
Hey everyone and welcome to the Zeitgeist, the show where we highlight the founders, developers and designers who are pushing the Web3 space forward. I'm Brian Friel, developer relations at Phantom, and I'm super excited to introduce our guests today. Jonas Hahn. Jonas is an established game developer who has won the most recent Phantom Track in the Solana Summer Camp Hackathon for his work with Combining Unity and Solana with his project SolPlay. Jonas, welcome to the show.
Jonas (00:33):
Hello. Super nice. Thank you for having me.
Brian (00:35):
We're super excited to chat with you today. We love the work that you've been doing, pioneering game development between Unity and Solana. I'd love to start off, what is SolPlay? What have you been working on these past few months?
Jonas (00:48):
Yeah, SolPlay is just a name I came up with when I started working on Solana games. Because everything needs a name and I heard everything in the ecosystem should be called something with Sol, so I called it SolPlay. And yeah, what's behind it is I started working on games with Solana. I started when I joined the Hacker House in Prague. And I already had a little app on my phone and I had a wallet, and first I wanted to make a Solana Pay where you can send Solana to other people. So I used the Solan Art Wallet and implemented that but then Solana Pay came out and I kind of stopped this and went back to games.
(01:26):
And then in Prague, I met a few other people and we started building a game, it's called World of Qro, and for that we built connection where we communicate with JavaScript directly from Unity. So we sent messages to the React app and then at some point I wanted to have it on mobile as well and that didn't work, that workflow. And then I was investigating how it could be done and then I wanted to build a deep link connection to a wallet and was trying to build my own wallet. And then Phantom came finally out, was there Deeplinks and I was super excited about it and immediately went on it and then I even noticed that there was a prize for it, so it was even more exciting.
Brian (02:03):
Yeah, yeah it's good timing, right? Then for those who don't know, can you walk people through maybe high level, what are Deeplinks and how has this enabled you to build a connection. Really one of the first Unity games that's on Solana.
Jonas (02:16):
The good thing about Deeplinks is like usually you have a browser extension or something, but of course on mobile you don't have that. But a mobile, different apps can communicate between each other using application links. And what the Deeplink does, it creates a secure connection using the 25-1-9 thing.
Brian (02:36):
Yeah, yeah. X25519 key pair. Yeah, that's not as important. But yeah.
Jonas (02:41):
So it has a secure connection and then if you want to do a transaction in the game, for example, send Solana somewhere or MinTON NFT, you just create the transaction in the app and then you send it over to Phantom. Phantom signs it for you, and then you get the signature back and it says, of course a big benefit that people who play the game don't need to write down the key phrase or something, but they can immediately use the wallet that they already have. So I think no one can be bothered writing down these words, and I think it's very accessible, a good feature.
Brian (03:11):
I couldn't agree more. We're super excited about its potential to break crypto out of this pure browser environment. We know with extensions now you can be doing this in mobile applications, you can be doing these gaming applications. You mentioned that you got started with this originally at Hacker houses, you visit Prague, you kind of got into the Solana ecosystem. What was it that first attracted you to Solana? You're a game developer yourself, you spent a lot of time in Unity. What is it that first caught your eye about Solana in particular?
Jonas (03:42):
So the thing is, I tried making crypto games for 10 years ago already. But it just wasn't possible, I had a game where people could play against each other in a tower defense game. And then I tried something with PayPal and something with a Bitcoin, but nothing worked. And then two years ago I had started trying a game called Township from Gala Games, and they were using Ethereum and I got a little fountain, like an NFT. That was my first interaction with these NFTs. And then I tried to sell it later. It was because it was worth 0.5 Eth. But then I noticed I had to mint it from this side chain, and then it was only Ethereum and I paid $60 to get it off there. And then I had to pay another $60 to list it on OpenSea, and all that stuff was very tedious.
(04:24):
And then I was looking off their other blockchains and at some point I noticed that there's Solana where transactions don't cost anything and the transaction doesn't take minutes or seconds, but it's almost immediately, at least if you just wait for it to be confirmed. And then for a game, it just is necessary that transactions go fast, otherwise it just doesn't make sense. You can't wait a minute for a transaction and that's why Solana is the obvious choice. It doesn't cost anything and is super fast. Short answer.
Brian (04:54):
Yeah, I couldn't agree more. I think there's a really natural pairing there. If you could summarize for developers who maybe are familiar with building Unity games but maybe aren't as familiar with Solana, what is kind of the state of gaming in your opinion on Solana? Both maybe from the games that are out there, but also as a developer, you know what tools you have at your disposal right now to start building?
Jonas (05:14):
It's super interesting because everything is still super early. There are a few games which raised a lot of money like last year or two years ago. And they are building their own things, but there's a lot of games coming up from indie developers and small teams and everyone is trying to build their own things. And that's why I also want to try to make it easier for people. I started making some YouTube videos where I explain Solana stuff and I started now working on the Unity SDK and also the Phantom Deeplinks. They are also now in the Unity SDK from the people from Garbles who build it and lots of stuff is coming, many little games and I am in contact with some and trying to support them.
Brian (05:57):
That's awesome. What would you say is the big selling point for game developers who are interested in Web3 in general. SolPlay maybe we can take that as an example. You're able to use your NFTs in the game, you're able to save your high scores to a blockchain, but what is it that excites you the most about combining both the gaming world and the crypto world?
Jonas (06:17):
Yeah, I've been in the gaming world for a long time already. It's a very competitive market and I'm super excited about the whole blockchain thing because now finally you can build a game again, which isn't reliable on some service that is online. You have your own backend, you don't need the backend anymore. I mean, you still use Solana as a backend. You don't need a payment provider anymore because all you need to do is you just make a transaction which sent you some SOL or the token or whatever you want.
(06:45):
And what's also super exciting is, also for games companies I think, is that they can save the 30% fees in the stores. On web, it's one hand, but of course everyone wants to be on mobile because everyone uses mobile phones and these 30% fees are very important in the very competitive mobile games market, which we currently have. And what I'm also excited about is that it will probably spawn whole new kinds of games. I think the big game hasn't been spawned yet, the big crypto game, but it will probably be there somewhere and will probably be something new that we haven't seen before.
Brian (07:17):
Yeah, I agree. It's such an interesting paradigm, having this open backend that other people can plug into and you have tokens that potentially could be mutable and your interactions on the chain also maybe impact what your experience in the game is. I couldn't agree more that I think we don't quite know what the end state of the is, but I'd like those two examples you gave, especially the one around the 30% payment tax that most developers in crypto know all too well, especially if you're building mobile games. You mentioned that the space is early. We're still waiting for that kind of real breakthrough game. In your opinion, is there any tooling or developer infrastructure that needs to happen before we can have that breakthrough game?
Jonas (07:57):
It would be good if most stuff is open source. Solana is very good at that already. Many things are open source, but what's missing is targeting the traditional game developers. For example, go to the A MAZE conference in Berlin, which has crazy indie games, or go to the Unite Conference from Unity and try to get the people there. Because many developers I talk to, they still think it's a scam. It doesn't really make sense. It's super expensive, it's low and there are no standards yet where I'm not sure if it's good or bad. It kind of is this open stage still where you can do whatever you want. And also it's nice that there's not this big monopoly of a company who organizes everything. Maybe you have to use Google and now for Solana you can use Phantom software, all wallets you can use Fractal, has a nice API and very many opportunities and a Saga phone of course, if this happens, that will be also amazing if you have a crypto phone that you can use.
Brian (08:57):
Yeah, I don't think it's a matter of if, I think it's a matter of when. And we'll be releasing this episode shortly before Break Point. I know that Phantom and then also Solana have some great news to share around the progress around Saga phone. I couldn't agree more that that will just continue to break down the barriers and make this a lot easier.
Jonas (09:14):
One more thing about that topic is that there needs to be some clarity about regulation about somehow. For example, if I mint an NFT, I still have no idea how I pay taxes on that.
Brian (09:24):
Right?
Jonas (09:25):
Or if someone sends me a USDC token, what is it? It's an income. What is staking? What do I do with the tokens I get? And if that is all cleared out at some point, which will eventually happen in the next one or two years, then more big companies will also start.
Brian (09:40):
Yeah, the fact that this is a global phenomenon doesn't make this any easier too. You and I'm in the United States as a recording, you're in Germany. Interactions between the two of us definitely don't make it any easier and I would not want to be a crypto accountant having to think through all of these things right now. So all this is really awesome. If you haven't checked out SolPlay, I would definitely recommend checking it out. It's a great game. If I'm not mistaken, you've also used WebGL in some aspects of this as well, is that right?
Jonas (10:05):
Yeah, it's cross platform. So I'm building an example game. Open source example game, which also has these Deeplinks in it and now it also has a token swap using the Orca tools and Metaplex for minting NFTs. And yeah, it's mostly an example game, but it also has this slipping mechanic where you can jump around and collect points and at some point I want to put in that you can give out token and rewards, so make it play to earn and then have some staking in it as well. So I basically want to make a suite where everything is in that you need to build a game.
Brian (10:37):
And then as part of this too, you know, mentioned your work. You've done great open source work around the Unity SDK, integrating Phantom Deeplinks that in particular you also have a great YouTube channel where you go in depth since really long tutorials on actually bringing up your IDE and showing this is how I built the game. Walking through all the steps of that. Taking all that into consideration, you've built these games, you have these SDK tooling, and then you've also gone on the developer education front. What are you most excited looking forward in spending your next couple months in the Solana gaming space?
Jonas (11:09):
I want to build the perfect example game, basically. Where everything is in and which is actually also fun to play. Put it on all platforms. It's so difficult to get into the iOS store. You wouldn't believe I get like six, seven points every time I submit. And they definitely leave minting NFTs within their purchases I think. So that's one of the things I want to build next. And then just to get this game on all platforms, it's biggest challenge and goal for the next months. It's already in the Play Store, but on iOS it's definitely harder.
Brian (11:43):
Even us at Phantom building a crypto wallet, we've run into kind of unexplainable headaches with the App Store review process sometime. It's definitely a very opaque process. Definitely resonate with that. You've spoken a lot about cross platform and your game being a platform as well. Is there any one platform in particular you're most excited about for Web3 gaming looking ahead? You mentioned everyone has a mobile phone that in particular seems pretty compelling, but do you think mobile will be the first explosive growth phase of crypto gaming or what are your opinions on that?
Jonas (12:13):
Yeah, I think it will probably be mobile and I think you can't ignore iOS, just too many people have iOS. That's why I'm so amazed that everything works for Phantom on all platforms the same. But there could be... Unity can theoretically export to all platforms. So theoretically we could make a switch game, which facilitates Solana somehow. I don't think there's a phantom bullet for Switch yet, but theoretically it could be on all platforms. That would be really nice.
Brian (12:38):
I would love that. Yeah, Phantom on One Switch I think is going to be the next catchphrase that catches fire on Twitter here. I love that.
Jonas (12:45):
Exactly.
Brian (12:46):
This is awesome. Jonas, if you were having to talk to a Web3 developer today who's listen to this, they're interested in this, they have some game experience, but they're maybe not sure how to best to get involved with the Solana gaming space. What would you recommend is the first step for a new dev coming into this? To learn the ropes of Solana game development and to get involved with potentially a project or some direction and connecting with other devs in the space?
Jonas (13:11):
There are quite a few good YouTube channels to learn the basics of Solana, which you probably should learn first. The channel of Solandy and Josh's DevBox and my YouTube channel of course as well. Although I recently heard that tutorials are still a bit too detailed and complicated, but I'm trying to get better on that definitely. And then yeah, I would check out some of the games that are already there. There are a bunch of games on Fractal, for example, that you can try out and then you can already experience a little bit with wallets. And then I would check out the Solana Unity SDK or my example game and then just try it out, see how it feels, deploy it on Android, try to mint an NFT, do some transactions from it in Unity. And I think then people will already get hooked and want to do more of it, I hope
Brian (13:57):
Yeah, I love it. We'll drop some links to all those that you just referenced in the show notes for folks as well. Jonas, this has been awesome. We loved hearing your story of how, you know, got involved with Solana and then we couldn't agree more that the future of gaming's really exciting on Solana. Phantom wants to be a big part of that, enabling developers to build cross-platform and make it just easy for folks. One closing question we always ask all of our guests, and I'd love to hear your take on this as well, is who is a builder that you admire in the Solana ecosystem?
Jonas (14:27):
Oh, there are actually quite a few. I ran into a few of them at the Stockholm Hacker House and especially Jonathan Singh, Steven Laver, Steven Luscher, and they're just all amazing. Everyone actually who really built on Solana, the team, they're super amazing. I mean, not everyone in the NFT communities is always super amazing, but the people who really work on it are super nice. And then of course Anatoly, which I met in Miami and he's just such a nice, humble, genius person. It's really nice meeting him.
Brian (14:59):
Yeah, I agree. I think he really set the tone for kind of the culture of the developer community here on Solana. You mentioned some other Solana Labs employees as well, Steven Luscher, Steven Laver, and those guys, if you're not familiar with them, they're basically savants across all the open source initiatives. They're leading it all. They're doing the commits, they're doing the code reviews, the PR's, they're saying the strategic direction, they're speaking on stage. I don't know where Solana finds all these guys, but it's a really cool community to be part of.
Jonas (15:26):
It's crazy. It's so good what they're building with a mobile wallet now, it's so nice.
Brian (15:32):
I agree. Awesome. Well, Jonas, thank you so much. Congratulations again on winning the Phantom Deeplinks Track for the Solana Summer Camp Hackathon. We're really excited to see where you go from here and for the future of free gaming on Solana.
Jonas (15:44):
Thank you so much.