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Roguelike Radio

Episode 11: The Binding of Isaac

Nov 10, 2011
The guest is Edmund McMillen, the designer and artist of the Binding of Isaac. The topics covered include the progress of the hosts in playing the game, the theme of child abuse in the game, the challenges of understanding tarot cards in the game, leaving Isaac's age undefined, the music in the game, balancing deaths and unlocked items, skipping cutscenes, and the evolution of flash game development.
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Quick takeaways

  • Gameplay experimentation is a priority in The Binding of Isaac's design.
  • Creating a cohesive and immersive experience through themes and storytelling is crucial.

Deep dives

Podcast Overview

This podcast episode features an interview with Edmund McMillen, the lead designer and artist for the game The Binding of Isaac.

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