Indie Game Lunch Hour

Realism vs Stylisation: How it can benefit both Indies and Gamers

Oct 17, 2023
In this engaging conversation, indie game developer Pat Naoum shares his journey from film school to crafting unique games like 'The Master’s Pupil'. He dives into the enticing balance between realism and stylization, revealing the intricate hand-painting techniques that bring his worlds to life. Pat discusses his struggles and triumphs in solo development, emphasizing the joy of merging art and gaming. He also highlights the significance of community engagement and invites fellow creators to push their artistic boundaries.
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ANECDOTE

Pat's Background and Game Development Journey

  • Pat Naoum's game, The Master's Pupil, took seven years to make.
  • His background is in creative arts and film, not game development.
ANECDOTE

The Master's Pupil: Inspiration and Art Style

  • The Master's Pupil is a puzzle game set inside Claude Monet's eye, inspired by Monet's cataracts.
  • Naoum hand-painted the game's art, mimicking Monet's style.
ANECDOTE

Hand-Painted Art Pipeline

  • Naoum used a laborious process of hand-painting, scanning, and integrating art into Unity.
  • He painted small acrylic pieces, scanned them with a film negative scanner, and then placed them in the game.
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