

Reactions to Apple’s new vision (Friends)
4 snips Jun 9, 2023
Mike McQuaid, the Homebrew project leader renowned for his open-source contributions, dives into Apple’s Vision Pro announcement. He discusses the shift from AR to VR and its implications for developers and users alike. The podcast highlights the challenges of immersive tech design, potential gaming impacts, and the cultural conversations sparked by Apple's innovations. McQuaid shares insights on the future of AR in productivity and gaming, while playfully debating the social dynamics that might arise with this new gadget.
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Homebrew's Move to /opt
- Homebrew maintainers debated moving from /usr/local for years due to community pressure and technical limitations.
- Apple Silicon transition and the need for dual Homebrew installations (x86 and ARM) finally prompted the move to /opt.
Apple's Vision Pro Positioning
- Apple emphasized "spatial computing" and augmented reality (AR) with Vision Pro, not virtual reality (VR).
- This positioning aims for a more social and integrated experience than the isolating nature of VR.
VR Wall Punch
- Mike McQuaid punched a wall while immersed in a VR game, highlighting the potential for accidents due to the loss of peripheral vision.
- This anecdote underscores a key difference between VR's immersive nature and AR's awareness of surroundings.