In this podcast, the hosts delve into the tabletop role-playing game 'Monster of the Week' and discuss game mechanics, playbooks, and character types. They also explore reactions to the podcast and preferences for comics vs manga. The chapter covers different moves and ratings in the game, creative storytelling, and gives an example mystery. They also discuss a Balkan vampire myth and a thrilling crime scene investigation game.
Monster of the Week allows players to take on the role of hunters who defend their hometowns or hunt down monsters on the road, influenced by popular shows like Buffy, Dresden Files, Supernatural, and Sleepy Hollow.
The Monster of the Week game offers a variety of team concepts and playbooks, each with unique abilities and specialties, allowing players to customize their hunter characters for different gameplay experiences.
Deep dives
Game Concept: Monster Hunting and Crusades
The podcast discusses the Monster of the Week game and its concept of hunters going on crusades against monsters. It highlights that some survivors are mean, smart, crazy, or hurt enough to take a stand against monsters. They can defend their hometown or hunt down monsters on the road. The game is influenced by popular shows like Buffy, Dresden Files, Supernatural, and Sleepy Hollow.
Team Concepts and Playbooks
The podcast explores different team concepts within the Monster of the Week game, such as Slayer and Entourage, Unexplained Case Team, Ancient Order of Monster Slayers, and Road-Tripping Hunter Family. It also introduces various playbooks, including The Chosen, The Crooked, The Divine, The Expert, The Flake, The Initiate, The Professional, The Spell Slinger, The Spooky, The Mundane, and The Monstrous. Each playbook offers unique abilities and specialties for the hunters.
Game Mechanics: Moves and Ratings
The podcast provides an overview of the basic moves and ratings in the Monster of the Week game. The basic moves include Act Under Pressure, Help Out, Investigate a Mystery, Kick Some Ass, Manipulate Someone, Protect Someone, Read a Bad Situation, and Use Magic. The ratings, such as Cool, Tough, Charm, Sharp, and Weird, determine the hunter's effectiveness in different actions and situations.