
Retronauts Retronauts Episode 77: The History of Video Game Censorship
8 snips
Oct 25, 2016 Explore the history of video game censorship with anecdotes from Earthbound, Castlevania, and Maniac Mansion; Delve into controversies like 'hot coffee' in Grand Theft Auto and industry giants' censorship approaches; Compare American and Japanese cultural standards in gaming content; Uncover impacts of terrible crimes on Japanese media censorship and creative adaptations in video games; Discuss the evolution of contentious video games post-9/11 and explore Pokemon's alleged connection to witchcraft and occult themes.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14
Introduction
00:00 • 2min
Exploring the Evolution of Media Censorship
01:31 • 16min
Uncovering Video Game Censorship
17:21 • 15min
Exploring Video Game Controversies and Censorship
31:59 • 13min
Exploring Video Game Censorship and Cultural Variances
45:01 • 3min
Cultural Variances in Anime and Video Game Religious Imagery
48:02 • 14min
Exploration of Video Game Censorship Between America and Japan
01:01:44 • 2min
Impacts of Terrible Crimes on Japanese Media Censorship and Content
01:03:26 • 9min
Evolution of 'Puff-Puff' Massages in Dragon Quest Games
01:12:41 • 4min
Exploring Video Game Censorship and Creative Adaptations
01:16:13 • 2min
Controversial Video Games and Unexpected Transitions
01:18:00 • 4min
Evolution of Video Game Censorship
01:21:45 • 14min
Discussion on Online Presence and Other Podcasts
01:36:03 • 2min
Exploring Pokemon's Alleged Connection to Witchcraft and Occult Themes
01:37:37 • 3min
