

20. I prototype, therefore I exist.
He had an idea for a board game. He knew he got something good going on.
But for 20 years, he just thought about it.
Then he created a prototype. And he started playing the game with other people. Feedback flowed, and all the moving pieces started falling together.
Why is prototyping so important for the creative process? How do you start? How fast do you iterate? When do you stop iterating?
Are board games still a thing? Is everyone so hooked to screens that they rarely get together to play with physical cards? or not really?
I talked to Andrew Innes, the inventor of Anomia, a board game that sold over a million copies in the last years and has been translated to a dozen languages around the world, to learn about his story and the answers to these questions.
If you are a creative person but you have a hard time bringing your ideas to life, this is a must listen!
Enjoy.