
Tech Talks Daily 3530: Candy Crush Accessibility Lessons From a 200 Million Player Game
Dec 24, 2025
In this engaging discussion, Abigail Rindo, Head of Creative at King known for her work on Candy Crush, dives into the evolution of accessibility in gaming. She reveals that over 25% of King's 200 million players identify as having accessibility needs, emphasizing the importance of inclusive design as a core responsibility. Abigail shares innovative changes in Candy Crush, like customizable audio and interaction adjustments, which enhance gameplay for millions. She highlights how diverse teams foster creativity, showcasing constraints as a catalyst for better design.
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Accessibility Is A Mainstream Need
- Over 25% of Candy Crush's monthly players self-identify with an accessibility need, making it a massive design consideration.
- Many more benefit from accessibility changes without labeling themselves that way, expanding impact beyond labeled groups.
Player Accessibility Day And The Gators
- King runs a yearly Player Accessibility Day to speak directly with players and train the studio.
- The grassroots 'Gators' group grew into an organized practice that educates teams and shapes design choices.
Small Features Have Large Daily Impact
- Small adjustments like audio controls for tinnitus and reduced flashing measurably improve daily play for millions.
- Such subtle features often help players who wouldn't label themselves as having accessibility needs.
