

Joys Of Porting Factorio To Linux | Raiguard
Jul 12, 2024
Experienced game developer and Linux porting specialist Raiguard discusses challenges in porting Factorio to Linux, addressing Wayland compatibility and graphics driver issues. They explore programming languages, imposter syndrome, and the influence of COVID-19 on gaming popularity. The conversation delves into the complexities of Wayland, monitor hot plugging, and window design choices, highlighting personal development journeys and struggles with using Wayland on Linux.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Intro
00:00 • 2min
Transitioning to Linux, Exploring Text Editors, and Optimizing Coding Environment
01:48 • 12min
Exploring the Complexity and Influence of Factorio
13:24 • 8min
Discussing the Influence of COVID-19 on Gaming Popularity and Remote Work Transition
21:54 • 2min
Porting Factorio to Linux and Modding Challenges
23:25 • 14min
Navigating Imposter Syndrome and Leveraging Resources as a Software Developer
37:18 • 2min
Porting Factorio to Linux with Wayland Support
39:07 • 14min
Evolution of Monitor Hot Plugging and Display Configurations
53:07 • 2min
Challenges with Graphics Drivers on Linux and Porting Factorio
54:46 • 6min
Adventures in Graphics Programming and Data Privacy
01:00:34 • 4min
Challenges of Porting Factorio to Linux and Wayland
01:04:13 • 6min
Window Design: Client-Side vs. Server-Side Decorations
01:10:30 • 19min
Challenges and Workarounds in Using Wayland on Linux
01:29:08 • 10min
Exploring Programming Languages and Personal Development Journey
01:39:07 • 14min
Challenges of Time Differences and Traveling to Tech Events
01:53:00 • 4min
Discussion on Graphical Fixes, Open-sourcing Software, and Personal Online Presence
01:57:27 • 3min