
Total Party Thrill: RPG Advice From Our Table to Yours TPT #388: Playing Lone Wolves and Antisocial Characters—Without Being a Jerk About It
Jan 9, 2025
Discover the art of playing grumpy, lone-wolf characters without derailing the fun for everyone! The hosts explore why antisocial PCs can frustrate groups and how to align their selfish motives with party goals. Tips include using clear triggers for outbursts, fostering intra-party rivalries that enhance teamwork, and developing bonds during session zeros. Plus, learn how GMs can integrate these challenging characters into the narrative. Join the discussion on maintaining fun while navigating antisocial archetypes!
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Player Goals Trump Character Goals
- Lone-wolf characters work best when players separate character goals from player goals and prioritize telling a compelling table story.
- Players may need to make choices against their PC to keep sessions fun and cooperative.
Earn The Right To Be Difficult
- Earn the right to play antisocial PCs by proving you're a team player first and owning extra responsibility at the table.
- Manage your character's disruptive tendencies so they don't detonate where they shouldn't.
Announce Intentions To Invite Play
- State your character's intended action clearly so others can respond or redirect before you act.
- Use temporary commitments like “unless someone objects” to invite collaboration.
