

Skyrim Saved (and Delayed) The Elder Scrolls Online - A Kinda Funny Gamescast Limited Series
Apr 11, 2025
Rich Lambert, game director of The Elder Scrolls Online, and Matt Firor, studio director at ZeniMax Online Studios, dive into the game's enduring evolution and community impact. They share insights on the shift to seasonal content that enhances player engagement and discuss the pressures faced during the game’s launch. The duo reflects on their gaming careers and the innovative challenges that arose, revealing how Skyrim's success shaped their design approach. They emphasize adaptability in game development and the humorous origins of this beloved MMO.
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Fallout MMO to Elder Scrolls Online
- Matt Firor initially focused on developing a Fallout MMO.
- After Bethesda acquired the Fallout rights, they invited him to create an Elder Scrolls MMO instead.
Love in EverQuest
- Rich Lambert met his wife playing EverQuest.
- He made a joke to her son that resulted in connecting with and marrying her 23 years ago.
Skyrim's Impact on ESO
- Skyrim's unexpected success drastically shifted Elder Scrolls Online's development.
- The team had to adapt to the new mass-market appeal and incorporate elements like first-person view.