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A childhood inspiration doesn’t always lead to an adult dream-come-true. But for James Gwertzman, an early fascination about the technology behind the art of games and movies was what led him on the path to a career in tech. And where he wound up in his career would probably make a younger James do a double-take. Today, James is the General Manager for Gaming Cloud at Microsoft, where he builds the best possible cloud platform for video game developers that allows them to keep creating the worlds that had him transfixed as a kid. On this episode of Future of Tech, James discusses how he got to this dream job, and he explains how technology has made it possible for more kids just like him to get into game creation easier than ever before. Plus, James takes us behind the scenes of the technology that has made gaming the massive industry it is today, including the creation of cloud-based solutions that allow creators to focus more on the creative aspects of game building and worry less about the backend infrastructure. Enjoy this episode!
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