Software Engineering Daily

The X-Plane Flight Simulator with Ben Supnik

Oct 28, 2025
Ben Supnik, a software engineer at Laminar Research with over 20 years on the X-Plane flight simulator, shares insights into the complexities of flight simulation. He discusses the unique architecture that allows X-Plane to balance realism with performance. Supnik delves into the intricacies of its physics engine, the challenges of maintaining backward compatibility, and innovative strategies for integrating third-party content. He also highlights advancements in rendering technologies and the importance of thorough testing, all while keeping the future of flight simulation in focus.
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ANECDOTE

A Career Born From A Modding Pitch

  • Ben planned to leave software to become an air traffic controller but stayed after contributing a file format and joining Laminar Research.
  • That chance contribution turned into a 20+ year career on X-Plane.
INSIGHT

Simulator Between Game And Platform

  • X-Plane sits between AAA games and a platform because it must remain compatible with third-party content over decades.
  • This forces conservative changes and prioritizes continuity over radical engine-driven art changes.
INSIGHT

Domain-Specific Physics Over General Solvers

  • X-Plane uses a domain-specific physics engine modeling airfoils and airflow rather than general game physics bricks.
  • That lets emergent aerodynamic effects appear without expensive CFD for many design explorations.
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