The podcast crew analyzes Vision cards, debates the effectiveness of Sunfire and Phased Strike for discarding attachments, goes on a tangent about Agent Venom, and ponders if androids dream of electric sheep. They also discuss protection strategies, the 'Make the Call' card in the leadership aspect, Venom's power, potential tier lists, character balance, sidekicks in Marvel Champions, and minion attachments.
Phase Disruption offers a high ceiling for effective attachment removal with hero abilities but may face obstacles leading to suboptimal use.
The theme of Phase Disruption aligns well with Vision's abilities, yet the card's art representation might not directly match its intended function.
Phase Disruption stands out as a unique and valuable tool for countering adversaries through its specialized effect and cost efficiency.
Deep dives
High Ceiling and Low Floor
Phase disruption has a high ceiling where it shines when it hits effectively by discarding attachments with hero action or hero response texts. However, the card also has a low floor, often lacking a target or facing obstacles like stalwart or villains already being confused, leading to suboptimal use.
Disconnect Between Theme and Art
While the theme of phase disruption aligns well with Vision's abilities and the intention to confuse enemies while discarding attachments, there seems to be a disconnect between the theme and the art displayed on the card. The art showcases a different visual representation that may not directly correlate with the intended function.
Unique and Situational Card
Phase disruption stands out as a unique and situational card that excels in specific scenarios. Its significance lies in its ability to address problematic attachments with hero action or hero response texts on enemies, making it a valuable tool in countering certain adversaries. Additionally, the card's cost efficiency and specialized effect contribute to its overall usefulness.
Comparative Analysis with Similar Cards
When compared to similar cards like Shadowcat's Phased Strike and Sunfire, phase disruption holds its ground as a viable option due to its versatile nature and cost-effectiveness. While Shadowcat offers direct damage along with attachment removal, Sunfire provides a straightforward attachment discard, highlighting the varied utility of each card.
Final Verdict
Phase disruption receives varying ratings from the discussion participants, with one giving it a 4 out of 10, another awarding it a high score of 8 out of 10, and the third settling on a solid 7 out of 10. The card's performance hinges on contextual factors such as villain attachments, hero forms, and the presence of rival cards, influencing its effectiveness and player satisfaction.
In this episode, the pod crew discusses another Vision card, and we compare it to Sunfire and Phased Strike, and decide which is the best way to discard nasty attachments. We also go on a tangent about Agent Venom, and try to decide if androids dream of electric sheep. Enjoy!
Here is a random Vision deck to use Phase Disruption with: https://marvelcdb.com/decklist/view/31780/minion-control-viz-3.0
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