
Winning Hand - A Marvel Champions Podcast
E39 - Phase Disruption
Jun 18, 2024
The podcast crew analyzes Vision cards, debates the effectiveness of Sunfire and Phased Strike for discarding attachments, goes on a tangent about Agent Venom, and ponders if androids dream of electric sheep. They also discuss protection strategies, the 'Make the Call' card in the leadership aspect, Venom's power, potential tier lists, character balance, sidekicks in Marvel Champions, and minion attachments.
55:35
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Podcast summary created with Snipd AI
Quick takeaways
- Phase Disruption offers a high ceiling for effective attachment removal with hero abilities but may face obstacles leading to suboptimal use.
- The theme of Phase Disruption aligns well with Vision's abilities, yet the card's art representation might not directly match its intended function.
Deep dives
High Ceiling and Low Floor
Phase disruption has a high ceiling where it shines when it hits effectively by discarding attachments with hero action or hero response texts. However, the card also has a low floor, often lacking a target or facing obstacles like stalwart or villains already being confused, leading to suboptimal use.
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