

Can you fit cable TV into a video game?
Sep 1, 2025
In this engaging conversation, Claire Evans—lead singer of Yacht, journalist, and game designer—discusses her latest project, Blippo+, a game that channels nostalgia for 80s and 90s cable TV. She shares insights into the unique blend of full-motion video and interactive storytelling that captures the essence of channel surfing. Claire reflects on the creative process and the cultural intersections between video games and traditional television. The episode unfolds themes of innovation, collaboration, and the emotional ties to past media experiences.
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Episode notes
Recreating A Medium, Not A Show
- Blippo Plus recreates the TV medium, not just individual shows, by simulating channel surfing across a unified slate.
- The game uses short FMV segments to convey a larger, system-level story through cultural fragments.
Blippo As A Sci‑Fi Channel Surf
- Claire Evans describes Blippo as like a five-hour science fiction movie split into unconventional TV-format segments.
- The world is Planet Blip, where channel flipping reveals lore, characters, and a looming mystery.
TV Elements As Cultural Documents
- The project is a love letter to television and video, drawing on many TV genres to reveal cultural signals.
- Commercials, interstitials, and genre conventions serve as cultural documents that teach players about Planet Blip.