

Harriet Tubman Hates Dan - Intentionally Blank EP. 205
May 7, 2025
Dive into a lively critique of the Civilization game series, exploring the nostalgia for classic titles and how they shaped the speakers' love for gaming. Discover insights on the evolution of strategy, from square to hexagonal grids, and the impact of these changes on gameplay. The hosts share personal anecdotes about their gaming journeys, including humorous frustrations with recent versions. They also touch on key enhancements in diplomacy and city planning, balancing realism with player enjoyment.
AI Snips
Chapters
Transcript
Episode notes
Brandon's First Civ Experience
- Brandon Sanderson shares his first experience playing Civilization in a college dorm, describing an intense session that lasted all night until morning.
- He played on a friend's computer with Windows 95, as his own computer was too old to run the game.
Civ V Adds Tactical Depth
- Civilization V introduced hex grids and unit stacking limits, making combat more strategic but harder for AI to handle.
- This shift added tactics to strategy, enriching gameplay despite AI pathfinding issues.
Civ VI City Planning Innovation
- Civilization VI added city planning with districts whose placement matters, introducing a new strategic layer.
- This innovation enhanced the game's depth and satisfied players who enjoy intricate building strategies.