The hosts discuss Unreal Engine 5.3 and the changes in Unity's subscription model. They explore the features and updates in Unreal Engine including cloth simulation, volumetric rendering, and sparse volume textures. They also talk about the distinction between Shader Model 5 and 6 and speculate on Apple Vision Pro support. The constant updates, pull requests, and legal concerns with DLSS plugin in Unreal Engine are discussed. They mention the recent changes in pricing model of Unreal Engine and express concerns with Unity's lack of transparency. The plugin Revery AI and its usefulness in replicating effects in Unreal Engine using AI is also discussed.
Unreal Engine 5.3 introduces VR stability, Lumen, and Nanite for improved performance and enhanced reflection system.
Unity's recent subscription model changes, including a runtime fee based on installs, have caused confusion, frustration, and a negative impact on small and indie developers.
Attending Unreal Fest provides a valuable opportunity to participate in hands-on labs with experienced instructors and access recorded talks on the Unreal Engine YouTube channel.
Deep dives
Unreal Engine 5.3 Release
The podcast discusses the release of Unreal Engine 5.3 and highlights some of the new features and improvements. They mention the stability of VR in this version and the performance gains with Lumen and Nanite. They also touch on changes to the reflection system, including the ability to use Lumen reflections with baked scenes. Other topics mentioned include the VR plugin refactoring and improvements in performance and support for Vulkan.
Unity Subscription Model Change
The podcast discusses the recent changes in Unity's subscription model, which caused controversy and backlash within the community. They mention the confusion and frustration caused by the announcement of a runtime fee based on install count. Developers express concerns about the lack of clarity in the policy and the potential retroactive changes. The podcast highlights the negative impact on small and indie developers, with some considering moving to other engines like Unreal Engine. They also discuss the importance of diversifying skills and exploring alternative engines to mitigate risks associated with relying solely on one platform.
Unreal Fest and Labs
The podcast mentions the upcoming Unreal Fest and the importance of registering for the limited spots in the labs, which are not recorded. They highlight the opportunity to participate in hands-on sessions with experienced instructors. They encourage attendees to plan their schedules and make time for the labs and mention the availability of recorded talks and sessions on the Unreal Engine YouTube channel for those who can't attend.
Controversial Changes to Unity's Pricing Model
Unity recently announced a new pricing model that sparked backlash from the community. The changes include a Unity runtime fee based on the number of times a game is downloaded and installed, retroactively impacting games already released. The vague metrics and lack of transparency regarding the definition of an 'install' have caused confusion and frustration among developers. Many have expressed concerns about the retroactive nature of the changes and the potential for future alterations to licensing. The announcement and subsequent statements have led to lawsuits and widespread criticism of Unity's decision.
Advancements in Neural Radiance Field Rendering
A recent research paper showcased significant advancements in neural radiance field rendering. The paper introduces a method called Gaussian splatting, which utilizes gaussians to approximate important parts of a scene captured through photos. This approach allows for near-real-time rendering of arbitrary viewpoints with impressive detail. The training time is significantly reduced compared to previous methods, making it more practical for real-time applications. The potential applications of this technology range from recreating real environments in virtual reality to enhancing scanning and visualization processes in various industries.