Board Game Hot Takes

Arcs 2.0

Jul 15, 2024
The hosts dive into a poll about how many board games travelers pack on vacation, sharing amusing listener responses. They revisit the game Arcs, discussing its intricate trick-taking mechanics and ambitious scoring dynamics. The ups and downs of player experience are explored, especially the challenge of overthinking. Production elements like artwork and game design get mixed reviews. Additionally, they share their thoughts on engaging games like Captain Flip and Architects of the West Kingdom, culminating in a spirited discussion about their replayability.
Ask episode
AI Snips
Chapters
Transcript
Episode notes
ADVICE

Travel Light With Portable Picks

  • Pack games for travel based on space, group, and solo needs rather than a fixed number.
  • Bring small, portable games and a deck of cards to maximize variety while minimizing weight.
INSIGHT

Trick-Taking Drives Deep 4X Decisions

  • Arcs pairs trick-taking style card play with 4X board actions to create layered decision weight each turn.
  • Initiative and ambition choices cascade into many interdependent actions that shape the whole round.
ANECDOTE

Backers Revisit The Prototype

  • Tim and Adam played Arcs during Kickstarter prototype and backed the campaign to get the retail copy.
  • They managed three to four plays in one week to better learn the game's systems.
Get the Snipd Podcast app to discover more snips from this episode
Get the app