
Swift by Sundell
104: “The magic of Augmented Reality”, with special guest Roxana Jula
Sep 2, 2021
01:04:10
Roxana Jula joins John to discuss Apple’s various tools, frameworks, and APIs for building Augmented Reality experiences. How to get started building AR-based apps, what’s the current state of AR on Apple’s platforms, and how might that change if Apple were to introduce dedicated AR hardware in the future?
Sponsors
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- Instabug: Incredibly useful bug, crash, and performance monitoring for iOS apps. Go to instabug.com/sundell to start your free trial.
Links
- Roxana on Twitter
- John on Twitter
- Roxana’s website
- ARKit
- RealityKit
- SceneKit
- SpriteKit
- Metal
- Reality Converter and Reality Composer
- The USDZ file format
- Blender
- Maya
- Child view controllers
- Ray Wenderlich’s “ARKit by Tutorials” book
- Max Frazer’s RealityKit shader tutorial
- Ryan Kopinsky’s “Reality School” YouTube channel
- Shaders
- Apple’s Human Interface Guidelines for AR
- ARCoachingOverlayView
- LiDAR
- ARDepthData
- IKEA Place
- The “Create 3D models with Object Capture” WWDC session
- SwiftUI
- Intro and outro music by Dariusz Dziuk
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